We used Adobe After Effects to create a 3 Dimensional planet that spun on an axis. Furthermore, we used various tools and techniques to develop the animation e.g. Using textures from Moodle. In class, we learnt how to apply these textures to an object that appeared 3 dimensional.
Step 1: Create two folders: 1) Compositions 2) Assets.
Step 2: With these two folders created, download and import the textures from Moodle and put them into the folders you’ve created.
Step 3: Open the assets folder and drag the image you want onto the “New Composition”
Step 4: Give the composition a name.
Step 5: Move the pre-comp to the pre-comp folder, then double click on it.
Step 6: Go to the effects panel and search “CC Sphere”
Step 7: Open up the Effect settings once applied.
Step 8: Create a keyframe for the “Y” Rotation
Step 9: Drag the play head to 5 seconds and apply the following settings:
Rotate the “Y” axis a full 360 degrees.
Step 10: Drag the workspace down to 5 seconds and then hold the “ctrl” key
Step 11: Hold the “Ctrl” key – Mouse Click and select trim comp to work area”
Step 12: Create a “New Composition” and call this “Master”
Step 13: Select Layer > Time > Time Remapping
Step 14: Create new Keyframe before the current end frame.
Step 15: Place the Mouse over the time remap clock > Hold Alt + RMB click
Step 16: Replace the highlighted text with “LoopOut();”
Step 17: Stretch the composition to the end of the timeline.
Step 18: Playback the animation and it should loop.
Step 19: Activate the layer for 3D Spacing by clicking on the Cube symbol.
Step 20: Change the view options to “2 view – Horizontal”
Step 21: Drag the planet back using the Blue control point (Z Axis)
Step 22: Select the scale options by pressing “S” and scale down the planet to about 80%
Step 23: Create a camera by going to Layer > New > Camera
Step 24: Use the “pickwhip” tool and parent the planet other planets to the coordinates of the original planet [This will give the other planets the same rotation values as the original planet].
Step 25: Place the playhead at the beginning and enable keyframing for the highlight settings on the camera.
Step 26: Click on the centre node of the camera and drag it to the planet furthest away.
Step 27: Place the playhead at the end of the timeline
Step 28: Move the camera to face the planet.
Step 29: Playback and test the animation.
Step 30: Save the project to Google Drive folder.
YouTube Link: https://youtu.be/R9SbjLq5IaY