You have been asked to produce an animation up to 90 seconds long that adheres to the competition rules. Your animation must be produced using industry standard procedures; using digital animation methods and output in the correct format (HD 1920×1080 .mov H.264 Codec) and provide end plate. You will also provide sound effects and a soundtrack.

Additionally, you will be given a letter and then asked to create a stop-motion animation that will then form part of a larger group project called animated alphabet to be used as a training tool. Again, you will be using industry standard procedures to create this, what methods and style you chose to use will be your choice.

Research and Planning

(Task 1)

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Definition of “Hope”:


  1. A feeling of expectation and desire for a particular thing to happen.
  2. A feeling of trust


  1. Want something to happen or be the case.

Historical Definition of “Hope”:

  • Hope for (salvation, mercy), trust in (God’s word).

The definition of “Hope” derived from the Middle High German “Hoffen” to “Hope

The Bible

  1. In the Old Testament, believers are encouraged to wait for God hopefully, expectantly. In times of trouble, one should wait for the Lord, who will turn things around.
  2. Israelites trusted God to provide land, peace, and prosperity.
  3. The gifts of love and of the Spirit are down payments of future glory for which we hope.

The Information above was a reference from:

Author or organisation – BIBLE STUDY TOOLS/ORR, JAMES, M.A., D.D.

Title of the website – Hope


Place of publication and publisher – Salem Communications Corporation.

The date the site was published or last updated – 2017

Date you viewed the website – Monday 13th March 2017

The URL – http://www.biblestudytools.com/dictionary/hope/

Visual & Non-Visual references that are informed by “Hope”



Movie Scene 1: Moses Parts the Red Sea

This is a screenshot from the film “The Ten Commandments” portraying Moses parting the Red Sea. It was filmed in America 1956. This painting is extremely inspirational, as it demonstrates the concept of “Hope” through the use of vivid imagery and complex design. Furthermore, Moses led the Jewish people through the Red Sea to salvation from Eygpt, where the Pharoh enslaved Hundreds of Thousands of people to work till they died of exhaustion. The calm blue ocean juxtaposes the dull grey sky; thus creating a powerful and striking image.



The Barack Obama “Hope” poster was designed by  Shepard Fairey. The poster was described as “iconic” and came to represent his 2008 presidential campaign. It consists of a stylised stencil portrait of Obama in Bold red, white and (light and dark) blue, with the word “progress”, “hope” or “change” below.


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The image above was taken from the film “In Time”. It takes place in a society where people stop aging at 25. Everyone who passes this age has a clock embedded in their arm that counts down how long they have to live. There are different sectors of the community in which people live (poor-rich). Time is the currency of the society, when you buy something it decreases the amount of time you have. The film is all about hope, as it depends on the main character to liberate all the “Time” from the rich and give it to the poor. The concept of hope in this surreal reality is to survive without your time running out, thus creating a thrilling atmosphere.


Investigate examples of 2D Animation, discuss production methods, content, story, Critical acclaim, etc.

2D Animation examples:

  1. The Gruffalo – Written by Julia Donaldson and illustrated by Axel Scheffler. It was published in 1999 and the book was voted as Britains favourite bedtime story. Furthermore, The illustrated book has been modified into a 27-minute animated film, which was broadcasted on BBC One. The animation was produced at the award winning Studio Soi in Germany and produced through Magic Light Pictures.  The Gruffalo was nominated for an Academy Award for Best Short Film (Animated) on 25 January 2011. In addition, it was also nominated for a BAFTA in 2010. They started working on a first test in the summer of 2007, they employed others to help in the spring of 2008; then they started working on the actual storyboards. From the very first boards to the final film, production took 18 months to finish.
  2. Scooby-Doo – As was the case with all television animation in the late 1960s, “Scooby-Doo, Where Are You!” was created through a process called “limited” or “planned” animation, which was devised a decade earlier by Bill Hanna and Joe Barbera.Unlike full animation, limited animation does not require an entirely new drawing for every frame of film. Only the part of the character that absolutely has to move — say, an arm or head or leg — actually moves, while the rest of the figure remains stationery. This is accomplished by splitting up the character onto different “cels” — sheets of acetate or celluloid onto which the figures are painted and then photographed. The bottom cel may contain the character’s body, while the cel laid over it contains the arm or head, or whatever part is required to move.

    The information above is a reference from:

  • Author or organisation responsible for the site – LIFESTYLE.HOWSTUFFWORKS
  • Title of the website – Ultimate Guide to Scooby-Doo
  • [online]
  • Place of publication and publisher – A division of InfoSpace Holdings LLC
  • The date the site was published or last updated – 2017
  • Date you viewed the website – Saturday 18th March 2017
  • The URL – http://lifestyle.howstuffworks.com/family/activities/movie-fun-night/how-scooby-works3.htm

Animation History Timeline

Date                                                                               Event & Description

1887 The beginning 

“H.W. Goodwin” invented a celluloid film which could hold images. It was created from Gum Cotton and Gum Camphor.

1892 Moving-Picture (Early Production)  

A Frenchman called “Emil Reynaud” opened a theater using an invention called the “Praxinoscope”. It used rotating mirrors to reflect images and produce a 10 to 15 minute, moving picture.

1893 Thomas Edison’s Kinetoscope

Using the celluloid film developed by H.W. Goodwin, Edison was able to create moving pictures on the wall. The film moved over a series of wheels to create these pictures.

1899 Sound was captured

Using a magnetic recording device, a sound was recorded for the first time. Animators would use this “New Technology”

1900 The “Enchanted Drawing” 

“James Stuart Blackton” incorporated animation techniques to create a short film. He recorded the drawing process of characters, without ever showing the artist; this gave the effect that his drawings simply appeared.

1908 First official animation (Film)

A Frenchman called Emile Cohl produced a film called “Fantasmagorie.” It was popular in the early 1900s and is considered as the first “True” Animation.

1914 “Gertie” (The Dinosaur)

Created by Windsor McCay. This short animation was popular in the early 1900s.

1915 The Patent 

John Bray developed and patented a quick process for creating animated films. His attempt to force his designs on similar companies took off unsuccessfully.

1920 “Felix” (The Cat)

Otto Messmer worked in animation for a few years. He created a character named Felix the Cat. Felix was extremely successful; he featured in merchandise, such as Watches and Dolls.

1922 Laugh-O-Grams

At the age of 20, Walt Disney began his first animation film studio called “Laugh-O-Grams“. It failed after a short period of time.

1928 Steamboat Willie

Walt Disney didn’t give up. In 1928 he released a short film called “Steamboat Willie” featuring Mickey Mouse and using sound effects for the first time. This was very popular at the time.

1930 (Warner Bros.) Studio was created

Looney Tunes was supposed to be a spin-off on the Silly Symphonies produced by Disney. It soon took on a life of its own and became very popular.

1930 Other popular charters

Throughout the 1930’s, several now-iconic characters were created. This included Betty Boop, Popeye the Sailor, and Daffy Duck.

1932 New Technology

Walt Disney developed the 3-strip Technicolor animation. In 1935, Len Lye produced a method of painting directly onto film strips; he incorporated this process into his animated film “Colour Box.”

1937 The First Full-Length Film

Walt Disney created the first ever full-length animation (Film). Snow White and the Seven Dwarfs.

1940 Iconic characters grew

Woody Woodpecker, Mighty Mouse, and Tom and Jerry were created. Very popular among this decade.

1972 CGI (Computer-Generated Imagery)

Ed Catmull, who worked at the University of Utah, created CGI animations. It used a scripting language.

1993 3-D and beyond…

“Apple” (Software Company) created a process for 3-D films. In 1995 “Toy Story” was released as the first full-length 3-D film. The animation industry would never be the same.

Clearly, Analyse and Summarise an existing example of a professionally produced animation explaining what techniques were used to create it.

Professional Animation:

What Techniques were used to create it?

  • After the very popular and successful “Toy Story” film, Pixar creators truly believed that “Toys” came to life when they were younger. This, in turn, led to the initial idea and decision of creating a film about monsters; people believed that when they were younger “Monsters” hid in the wardrobe/ Closet. Furthermore, due to the fact that “Toy Story” was extremely successful around the Globe, Pixar and Disney decided to follow through with the idea. Once the storyline had been written, it was the animator’s job to bring it to life. They struggled with character creation, as it was important that they were realistic but abstract. To help the animators with Sulley and other large monsters, Pixar arranged for Rodger Kram, a University of California, Berkeley expert on the locomotion of heavy mammals, to lecture on the subject. Sully had to run an obstacle course for the first fur test. The results were not satisfactory, as objects would catch the fur and stretch it out because of the extreme amount of motion.Other tests were also unsuccessful, with the fur going through the objects. Many breakthroughs were created as they worked on the film for Monsters Inc. New Software was developed which helped with the rendering and physics of the world. In addition, this led to Pixar and Disney to incorporate this “New Technology” into future animations.
  • In conclusion, the animation was extremely successful, it generated $577 million worldwide and was proved to be a major box office success from its release on November 2, 2001.


In-Class ideas and development tutorials including visual studies

(Task 2)

In-Class Ideas:

“Hope” –

  • To have a better life.
  • To become a better person.
  • To win a war.
  • To survive a terrible event.
  • To win a prize.
  • To survive an apocalypse.

“Hope” to have a better a better life 

From poverty, war, illness, financial difficulty etc.

Showing an audience there is always a way out of any situation, no matter how difficult. This will give people hope; inspire people to not be afraid.

“Hope” to become a better person

By helping others, becoming less selfish, giving to the poor and people in need, to the environment, helping friends and family etc.

Revealing a certain aspect of society and how people should act when noticing a person in need. Furthermore, the Bible teaches a community to act in this way; thus linking back to previous research.

“Hope” to win a war

World War (One and/or Two), Civil War, Afghanistan, Iraq, Futuristic War.

Soldiers who are fighting for their country and for the greater good.

“Hope” to survive a terrible event 

Car accident, terrorist attack, war, becoming stranded, illness etc

True/ Created Horror Story – getting kidnapped, stranded in an unknown location, living in a scary neighbourhood/ situation etc, being a hostage to a crazy person, unknown entity etc

(Hopeful that they escape from the nightmarish event). This emits a powerful effect on an audience and will convey a clear and concise message.

Produce your own preparatory and development work, storyboards, Animation Assets (Characters, Scenes, Props, Text, Soundtrack, and SFX) with development and further design ideas in your sketchbooks for both animations.

Development Work

Idea One:

Genre: Horror

Time: 90 Seconds

Characters: Character #1 Character # 2 (Names?)

Scene: Abandoned location (House? Mansion? Village? Hotel? Mental Asylum?)

Props: Phone, Flashlight, Map, Car, Bolt Cutters.

Soundtrack: Eerie, Scary, Spooky, Creepy.

SFX: *Loud Sudden noises, violin, piano, atmospheric sounds (The Wind, Floorboards, Creaking, glass smashing)

Storyline: Two best friends; since they were young. They’ve grown up together; through school, living in the same area, working together. Years have passed and the two are still friends, however, they don’t talk much since they’ve taken different job paths. Character #1 works in a normal office job in the city, Character `#2 works as a journalist in a large firm in the city. Character #1 gets a text one day asking if he wants to explore a story he has to write for his job. Character #1 accepts as he wanted to catch up and thought that this would be the perfect opportunity. He soon realises that the place he wanted to meet was an abandoned location which had been empty for decades. He finds another car parked up by the house in which he assumes is his friends. Character #1 searches the car and finds an empty box of bullets. Once he searched the entire car, he looks to the house and realises that his friend needs his help. As he walks through the gate he finds a flashlight that had been dropped on the floor. The front door is open, as he proceeds to walk into the house he mutters under his breath “I hope he’s still alive”.

Idea Two: 

Genre: Horror/ Apocalypse (Zombies)

Time: 90 Seconds

Characters: Character #1

Scene: City/ Suburbs

Props: Hand Gun/ Rifle/ Shotgun, Cigarette, Car, Phone.

Soundtrack: Dramatic, sharp noises, Eerie, Creepy.

SFX: Gun Shots, Cars beeping (Horns), police Sirens, Ambulances, Explosions, Shouting/ Screaming.

Storyline: Character #1 Works in the city and is driving home from work one evening. There’s an unusual amount of traffic down the main road of his area. The police have blocked and sectioned a part of the main road. Character #1 overhears a tragic event on the radio and decides to turn the volume up. He hears that several people have been attacked on the road where he usually drives down. More police cars, including vans and motorcycles, drive past his car. Suddenly, gunshots were fired in the distance and a lot of people are shouting and screaming while running from their vehicles. Character #1 soon realises that there’s a lot of people including (Zombies) infected people running towards his direction. He immediately opens the glove compartment and grabs his handgun with a box half empty of ammo. Character #1 notices an alleyway with a door partially open. The horde of people and infected are gaining speed and size. Once he shut the door behind him, he notices a stairwell up to the roof of the building. As he proceeds up to the roof he hears the door open two flights down. Character #1 increases his speed only to find himself trapped at the top of the stairwell because of the locked door. He manages to kick the door open with several attempts, however, the people/ infected below are only 1 flight below him. As he turns to close the door he hears someone cry “Wait!”, he hesitates for a moment but opens the door to let Character #2 through. Once the door is open Character #2 uses a crowbar and slides it into the handle to the side of the doorway; locking it tight. Character #1 explains that the crowbar won’t hold and that they need to find a way out from the rooftop. With the infected on the other side of the door, Character #1 and #2 notice helicopters flying onto buildings to collect civilians. Character #2 holds the door tight, while character #2 waves his arms for a helicopter to see them. The helicopter can’t land on the building so they have to jump. The special forces start shooting the infected on the rooftop while they fly off into the distance.

“A Sense of Hope” Animation

[Written Treatment]

Title: “A Sense of Hope”

Genre: Animation

Duration: 1 Minute 30 Seconds

Target Audience: All Ages [Male/ Female]

Outline: An off-duty cop has found his best friend, a brilliant scientist, dead in his lab. He left instructions with an antidote. Once he left, he got into his car and was driving to the location where he had to drop off the antidote. On the way there, the “Outbreak” had already started and the city was in chaos. The main roads and bridges were cut off, a message was delivered to his phone from an “Unknown Number” instructing him that he had to “get to the rooftop”. As he made his way to the nearest building, an infected CDC Officer had made its way to the car. He ran down the alleyway and entered the stairwell to the roof. Using the handgun he had obtained from the glove box, he shot open the bolted door to access the roof. Luckily, there was a flare gun situated on the ledge, he placed the last ammunition into the chamber and fired one shot into the air. The private organisation had seen the flare and flew up to the cops location. The Off-Duty cop had successfully delivered the antidote.

Character Breakdown: Max is 30 years old, works for the NYPD. He applied for the job when he was 18 and climbed the ranks. During his time as a cop, he has seen terrible incidents. He lives alone in his apartment near the Police Station.

Visual Elements/ Mise en Scene: Dim Lighting with the exception of some scenes i.e. Explosion. Various Camera movements, including Zoom, Panning. Set in New York city in the evening through to-night. Props include Hand Gun, Antidote, Flare Gun. No actors were involved in the creation of this animation. All editing was achieved on various software, for example, Adobe Animate, Adobe After Effects, Adobe Photoshop and Adobe Premiere Pro. Costumes were designed in my sketchbook and then copied into Adobe animate.

Audio: I used a soundtrack from YouTube.

[LINK] https://www.youtube.com/watch?v=v7QJjGyUbak.

I used a variety of sound effects to enhance the animation. Some of these sound effects include Gun Shot, Explosion, Battlefield Noises, Zombie Noise, Radio Emergency Broadcast etc.


Why have you chosen this idea and why would it make it a good project?

An outbreak would cause chaos within a city, thus creating a tense and dramatic story. Furthermore, the idea is visually and metaphorically interesting; it encapsulates the audience and portrays a world of devastation and destruction. “A sense of Hope” is carried throughout the story, as each and every person would hope that they would escape alive, in this case, the “Cop” hopes he will deliver the antidote, in order to save mankind. This, in turn, adds to the dramatic effect of the story.

What current skills do you have and what will you need to learn in order to achieve your idea?

In previous lessons held by Mark and Keiran, I have learned the key fundamentals of various Adobe applications including Photoshop, After Effects, Garageband etc. These applications are used in professional industries across the world. These skills will help me to achieve High-Quality results. Furthermore, I will need to learn, from scratch, Adobe Animate, as this is the program that I will be using to create the animation. I will use books and online resources to aid me in discovering new features and ways of producing the concept.

Primary and Secondary Research: 

Requirements and resources: 


  • Adobe Photoshop – For designing PNG files and other images for the animation.
  • Adobe Animate – For producing the animation and then exporting it in the correct format.
  • Adobe After Effects – For adding additional effects after the animation is complete.
  • Adobe Premiere Pro – This is for the cut scenes where dialogue will be inserted.


Constraints and Contingency: 


  • Not enough space on Google Drive or MAC.
  • Haven’t Rendered the file in the correct format.
  • The animation is too short/ long.
  • Can’t find or produce a soundtrack which fits the genre of animation.
  • I won’t finish the animation in time for the deadline.

Overcoming the Problem:

  • Bring in an external hard drive to back up the files
  • Always double check that the file has been rendered into the correct format
  • Don’t add additional scenes which aren’t necessary for the story or timeline of events.
  • Design my own soundtrack
  • Create a timetable or planner so that I don’t lose track of time or what I’m going to do.

Legal and Ethical Considerations: Personally, I don’t think there are any legal or ethical considerations, due to the fact that everything was created within legal guidelines i.e. I downloaded the music from YouTube, where the producer has uploaded on “Non-Copyright” terms. Furthermore, the animation isn’t controversial in any way, e.g. Religious, Explicit content etc.

Budget: Paying for the software, if I had employed actors, I would have to pay them for the time that they worked on the project. If I had used cameras or any other physical equipment, I would have to pay for either renting them or buying the product itself e.g. Microphone “Voice Acting”, Camera etc.

Schedule: I think my project will roughly take a month to create, due to the fact that there are a lot of different aspects I have to consider before I can export and share the animation. Moreover, I will have to research, develop and produce each and every part of the animation.


Stop Motion Animation

[Animated Alphabet]

Written Treatment

Working Title: Animation Alphabet

Genre: Stop Motion Animation

Duration: 5 Seconds

Target Audience: All Ages

Outline:  I’ve been given the letter “H” for the Stop Motion animation. After research and idea generation, I have come to the conclusion, that I’m going to “Build a House” out of Lego.

Character Breakdown: N/A There are no characters within the animation.

Visual Elements / Mise en Scene: The lighting source will be directly above the stage/ set. The camera will not move throughout the duration of the recording. The setting will be in a Lego world where the House will be built with Lego bricks. Props i.e. Lego. The editing will involve Adobe premiere Pro and Adobe Media Encoder.

Audio: “Clicking” Sound for building the Lego bricks, Soundtrack,

Rationale: I have chosen to build a house out of Lego due to the fact that it is simplistic yet stylish and represents the letter “H” well.

Primary and Secondary Research: I have researched the topic “Stop Motion” and have watched a video from “Shaun the sheep”. This will help aid the development of my work as it reveals the process of how they film the “Stop Motion” within a professional environment [In a Studio].

Requirements and resources: High-Quality set-up, including Camera, Stage, software, microphone etc.

Constraints and Contingency: I could encounter various problems at any stage during the project. For example, the set could move during the recording of the animation and so each frame would be altered from then. In order to fix that, we could use the onion skin tool within a “stop motion” software to identify where the set should be placed. Furthermore, I could lose the saves for the animation and so I would have to start from scratch taking each picture frame by frame. In order to make sure this doesn’t happen, I could save everything on an external hard drive.

Legal and ethical considerations: There could be copyright concerns from the company who created, produced and distributed “Lego”.

Budget: If this were a live brief, I would have to take into consideration, paying the actors and editors for their time working on the project, being able to afford the software and hardware which will be used within the animation process.

Schedule: The “stop Motion” animation should take, at most, a week to film, edit and export.



Assess how you created your animation as a written report on your blog.

  • Once the brief was issued to us, I decided to analyse each task, and what it conveyed. As I progressed to a clearer understanding of the brief, I decided to research about “A Sense of Hope”. With this in mind, I used my knowledge and understanding of the word; in conjunction with the research to produce ideas on paper. Furthermore, I wrote down key points of two stories that personally attracted my attention to “Hope”. After I had created both stories, I had to refine details and outline the storyline clearer, so that it was more relevant to “Hope”. Finally, I had created a rough storyline for the animation. Using my sketchbook, I drew storyboards, character design, props and camera movements to highlight the main points within the story i.e. what the character does, where he goes and what he uses etc. With the storyboards complete, I decided to take my ideas onto the PC, so that I could develop the animation further. I used Adobe Animate to create the scenes, props, backgrounds and characters. Each scene used different tools and techniques to produce the “Professional Animatic” effect. Furthermore, I used the storyline I had created previously and the simple sketches to help guide me through the process of developing the animation. As an example, scene 1, took the longest as it included many variables, including key frames, colour, form, perspective etc. In addition, each vehicle was animated to show the movement of “Traffic” within the city centre. Once the simple structure of the animation was complete, I assessed what needed improvement and in turn, asked close friends and family members what they thought. The initial criticism revealed that the story did not flow as well as it should’ve done, and so I went back and tweaked different areas of the animation, this included adding additional scenes which portrayed dialogue [Storyline Clarification], adding extra props e.g. Antidote in order to fit the “improved” storyline. Once I had finished tweaking the necessary areas I exported the file as a H.264 1920×1080 30fps, so that I could edit the “Flare” scene. Using a well known and professional program, I developed a lens flare which would follow the animation. Again, I then exported it with the appropriate requirements. I then started developing/ downloading the sound effects and soundtrack for the animatic. I used YouTube as a relevant source of “sound” as it has a large library of SFX. While gathering the “Sound Effects” for the animation, I used my knowledge of sound editing to enhance each effect so that they could be heard at fluctuating levels of volume. With the sound effects complete I then searched for a relevant song for my animatic, which also, reflected “Hope”.
  • The Stop Motion animation took a shorter time to develop, due to the fact that there were fewer variables to incorporate e.g. using various programs. However, it was equally as challenging; building the house, destroying it, taking 125 frames etc. Furthermore, each frame had to smoothly represent the deconstruction of a house, this would then be reversed using techniques on professional programs i.e. Premiere Pro. The equipment I acquired varied in cost and efficiency; I used my phone to take each frame of the animation, this was held by a stand which was created by LEGO. Once each frame had been taken, I then precisely moved the bricks and props away from the scene to portray the deconstruction of the building. Once I had taken 125 frames of animation, I then saved the images onto a folder on my phone and transferred the files from the device to my PC, where I would then import the images into a sequence on premiere pro. In addition, using the images, I scaled the time down to “2” frames, so that it wouldn’t be jumpy and the framerate would be higher when I export it. After positioning and altering the frames to my liking, I then recorded the sound effects for the animation; I gathered a pile of LEGO bricks and dropped them from my hand to a hard surface to produce a “Clicking” sound. using the sound file, I then imported it into Premiere Pro and enhanced it using effects and features available within the program. Finally, With all the frames scaled down to the necessary requirements, I then saved the animation into a folder on my PC and Google Drive; while exporting the animation to the highest quality possible but still remaining within the briefs specifications.

Compare your animations to those produced professionally, using your research examples as comparisons.

  • “A Sense of Hope” Animation – In this animation, I used professional programs, including Adobe Premiere Pro, Adobe Photoshop, Adobe Encoder, Adobe Animate, Adobe After Effects etc. In addition, I used various tools and techniques within all programs which are considered to be “advanced”. All the skills I have learnt during previous tutorials and lessons have been applied to the animation development and process. Furthermore, I have included the design and idea generation process that qualified editors and designers incorporate into their work. In comparison, “Toy Story” have a room in which everyone, young, old, a new employee to an experienced worker, is allowed to share their criticism and ideas. Similarly, I have asked various people for feedback, in which I have reflected on and improved the design to the specific standards. Steve Job quoted “Ask for feedback from people with diverse backgrounds. Each one will tell you one useful thing. If you’re at the top of the chain, sometimes people won’t give you honest feedback because they’re afraid. In this case, disguise yourself, or get feedback from other sources.”

Summarise the feedback from social media as a written report on your blog.

YouTube feedback/ criticism

“A Sense of Hope” Animation [Competition]

Link: https://youtu.be/Zv6EXS2yEog

“Animated Alphabet” Assignment Brief

Link: https://youtu.be/lRPn1V2ylHM

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The majority of the class rated the animation either 9 or 10 out of 10, leaving the rest who voted above 5; this represents that they enjoyed the animation as a whole. Furthermore, I then continued to ask why they chose their value, and the responses were mixed, ranging from people who thoroughly enjoyed the animation, to people who found the story unclear. All types of responses were constructive and so they will be taken into consideration and applied in later developments.

Here are the sketchbook drawings that aided the development of my work, furthermore, I’ve annotated each sketch to portray what would happen in each scene.


 2D animation techniques – In class tutorials & animation timeline



In class tutorials: Walk Cycle, Chain, Spinning Planets + Bouncy Ball


LEGO HOUSE STOP MOTION: https://youtu.be/lRPn1V2ylHM

2D ANIMATION: https://youtu.be/Zv6EXS2yEog